Gather your friends, grab a deck of cards, and get your booze on!
Choose your game to get started:
Choose your game to get started:
Choose your game to get started... and hey, third wheeler! You'll get it too someday. Don't lose hope!
However, choose your game to get started:
Choose your game to get started:
Rules: The game involves one player being the dealer, and the other players try to guess which card the dealer has. If they guess wrong, the dealer gives a clue whether the card is higher or lower. If the player guesses right, the dealer has to drink, and if the player guesses wrong, they drink themselves.The dealer is replaced after a certain number of wrong guesses (often three), and play continues until everyone is satisfied or the deck runs out.
Dealer drinks: 5 sips if the other player guesses the card correctly on the first try, and 3 sips if guessed correctly on the second try!Player drinks: Sips corresponding to the difference from the guessed card to the correct card
Rules: Before the game starts you will need to place down cards in the shape of a pyramid, cards face down. This meaning a row of 4 cards at the bottom, on top of that a row of 3 cards, and then a row of 2, and lastly a row of 1. This creating a pyramid-looking shape of cards. The game begins with the dealer pulling out and placing down a random card from the deck, face up. The player now has to guess if the left-most card in the bottom row is higher or lower than the card pulled from the deck. The dealer then flips the card over to show wether the player was right or wrong. If the player was right, the game contiues with the second most left card in the bottom row and so forth. If the player guesses incorrectly, the game is over and the player has to drink. However, if the player guesses correctly on every single card, the player wins and doesn't have to drink. Now you can replace the turned over cards and play again!
Drink: The player drinks the same amount of sips as cards the player guessed correctly during his/her turn. This meaning that the stakes get higher, the closer you get to the finish line.
Rules: Put down the kings of each colour, face up, next to eachother. This will be the starting line. Then place 4 cards (or as many as you'd like, this will decide how long the game will be) in a column, just above the kings to the left side of the left-most king. These cards should be face down. The game starts with the players selecting what colour the player wish to 'Root for', and then place a bet. The bet should contain the amount of sips the player wish to bet that the players chosen colour wins. Every player does this. After you've chosen your colours and placed your bets, the dealer starts picking cards from the deck to show for the rest of the players. The drawn cards colour will bump the king of the same coloured king one row up his column. Then the next card gets drawn and the game continues. The game ends when one of the kings reaches the end of the line of cards that were placed down face down. Speaking of the face-down cards. If all kings reach, or pass, the same row as the face-down cards the dealer flips the card around, showing the colour of the card. That cards colour sets the king of the same colour back one step.
Drink: The losing players takes their betted amount of sips of their drink, the winner gets to hand out their betted sips to the losing players and watch them suffer 😈
Rules: The objective of screw your neighbor is to have the lowest possible card value in your hand at the end of the game. To do so, players have the opportunity to, well, screw their neighbors. Note that in screw your neighbor, aces are played low. To begin, all players sit in a circle and are granted three lives. Each player then draws a card from the deck. The player with the highest card then becomes the dealer, who reshuffles the deck and passes one card to each player in the circle. The person sitting to the left of the dealer can either choose to keep the card they have in their possession or swap cards with the person sitting to their left. The same process continues around the circle until it is the dealer's turn. All switches made are permanent and cannot be changed, and no card can be swapped with a king. On their turn, dealers can either keep their card or select a card from the top of the shuffled deck. When they've completed their turn, all cards are turned over, and the player with the lowest card then loses a life. The game repeats until only one player is left standing.
Drink: Take 2 sips for each life lost, and 5 sips when all three lives are gone
Rules: Start by building a small deck of cards that includes one card of a red suit, one ace of spades, and enough black numerical cards so the number of cards in the deck matches the number of players. Then, shuffle the deck and deal one card out to each person. The person who receives the red card is the killer; the person who receives the ace of spades is the detective, and the people who receive the black numbered cards are civilians. Once all the cards are dealt, the killer “kills” someone by winking at them, doing so as stealthily as possible. The person who is killed says “I'm dead” and drinks. After the kill, the detective tries to determine who the killer is. If the detective is right, the killer has to drink. If the detective is wrong, he or she must drink.
Tip: If you're the killer, try to figure out who the detective is before you strike because if you try to kill the detective, you're going to get busted.
Killer: Drinks 5 sips if/once busted.
Detective: Drinks 2 sips if guess was incorrect, and 5 sips if the killer kills all players but you.
Civilian: Drinks 2 sips if killed.
Warning, long text ahead! But i'ts worth it! I promise! 🚌
Rules: To ride the bus, first gather a group of at least five people. The game is split into three rounds. One player is assigned the role of dealer. This individual shuffles the deck, lays it face down, and asks the player to their left, “red or black?” This player then has to guess if they think the card on the top of the pile will be red or black. If they are correct, they keep their card, and the dealer moves clockwise to the next person in the circle. If they are incorrect, they still keep their card but must take a drink before the dealer moves onto the next player. Once each player has a card, the dealer moves onto the next question in round one, asking the player to their left, “higher or lower?” The player then has to guess if they think the numerical value on the card topping the deck will be higher or lower than the value already in their possession. The same rules apply to this question — if the player is incorrect, they must drink before the dealer moves onto the next player. With two cards in everyones possession, the dealer next asks the person to their left if they predict the numerical value of the decks top card will be in between or outside the values of the two cards in their hands. As in the first round, players with incorrect answers must drink. Once every player has three cards, the dealer asks the player to their left to guess the suit of the next card on top of the deck. The player must drink, again, if they are incorrect.Once phase two is complete, all players assess their four cards. At the same time, the dealer lays cards out into the shape of a pyramid beginning with five cards on the bottom row, building up until one card sits on top. Each row of the pyramid corresponds with a given drink allotment — cards on the bottom row carry single drink allotments, cards on the second row are worth two drinks, and so on. The dealer begins by flipping over the first card in the bottom row. If any players have a corresponding card with the same value in their hands, they place their card down and assign a drink to any player of their choice. For cards in the second-fifth rows of the pyramid, the player with the corresponding card may assign all the drinks to the same person or distribute them among multiple players. Whoever has the most cards left in their hand after the final card is turned over must “ride the bus.” Riding the bus involves the dealer laying out 10 cards, all face down, then flipping them over one by one. If the card is a numerical card, nothing happens and the next card is turned over. If the card is a face card — a jack, a queen, a king, or an ace — the player riding the bus must drink one, two, three, or four drinks, respectively.
Drink: Explained clearly in the extremeley long text you've just read 🤓
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